The Hunter Wikia
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The shooting skills are part of the game's Skill system.

Hitting your target will raise your skill level for each weapon.

Levels: 1 to 20

Benefits

Higher shooting skills will let you

  • experience less gun and bow wobble when aiming
  • hold breath longer
  • hold vertical bows longer in full draw [1]

Shared Skills

Weapons that only vary in their texture share their shooting skill.

Earning XP

  • Only hits on permitted species increase this skill.
  • It is not the kills that count, but the hits. If you hit an animal multiple times, every hit will count.
  • It is not possible to increase your shooting level at the shooting ranges or on dead animals.
  • Most weapons require their own leveling. A higher level for one weapon does not have an influence on another weapon, even if it is the same type. For example, your shooting level for the Snakebite bow has no influence on your shooting behavior with the Parker Python bow.
  • The general rule is: texture variation = same skill / new model = separate skill

Progression

These numbers were provided by community member Jimmy_Rustled.

Level Hit required to progress Total hits required
1 0 0
2 7.5 7.5
3 15 22.5
4 22.5 45
5 30 75
6 37.5 112.5
7 45 157.5
8 52.5 210
9 60 270
10 67.5 337.5
11 75 412.5
12 82.5 495
13 90 585
14 97.5 682.5
15 105 787.5
16 112.5 900
17 120 1020
18 127.5 1147.5
19 135 1282.5
20 142.5 1425

Notes:

  • Hits to Ducks, Geese, Pheasants and Ptarmigans earn 0.5 XP per hit whether shot on the ground or in the air. So 15 birds would need to be shot to earn 7.5 hits to progress from Level 1 to Level 2.
  • Hits to Rabbits, Turkeys and Wood Grouse count as 1 XP per hit, as with medium to large game animals.
  • Disqualified shots from unethical ammo count as 0 XP per hit.
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