Select a Reserve
Season: Summer
Inspired by: Tropical forest of Australia [1]
Addition to game: December 2017
When stalking the tropical woodlands of Piccabeen Bay. it is recommended you bring out the big guns. This reserve features the biggest animal to date, the mighty Water Buffalo! It can often be found wandering around swamps or rivers and will attack you should you come close. The Banteng is a lot more docile than their Buffalo cousins. The Rusa and Sambar are biologically allied but can be differentiated by their size. Both animals sport a fine rack of antlers that will be sure to look great in your trophy lodges. Last but not least the Feral Hog finds yet another home in Piccabeen Bay.
Huntable Species
Warm Weather
The player can experience a dizziness effect in these warm weather environments.
After some time spent in these reserves, the view will start bluring.
Factors increasing dizziness
Walking
Running
Cold weather clothes such as Arctic Winter camo clothes
Factors decreasing dizziness
Not moving (e.g. waiting in a stand)
Rain
Tunnel
Piccabeen Bay has a tunnel that can be used as a free fast travel. Stand in front of the tunnel and use the "Use" key (default: E).
Using the tunnel does not require camping supplies.
Arriving at the other end does not spook nearby animals.
There is no cool down time after fast traveling.
Travel Missions
All Piccabeen Bay mission locations.
Click to enlarge
Mission
Objectives
Gm$
Hints
If I must, I must
Start at Cicada Cove Lodge
Then arrive at Bumpy Ridge (X: 7164, Y: 9870) in the same hunt.
Then arrive at Banteng Bay (X: 5595, Y: 8783) in the same hunt.
At any point in the same hunt, ID a footprint from a Rusa Deer .
At any point in the same hunt, ID droppings from a Rusa Deer .
At any point in the same hunt, ID a footprint from a Feral Hog .
At any point in the same hunt, ID droppings from a Feral Hog .
At any point in the same hunt, ID any clue (footprints, droppings, or audio) from a Banteng .
100
Go do… something
Start at Rooingong Lodge.
Then arrive at The Tributary (X: 4941, Y: 6481) in the same hunt.
Then arrive at Dawg's Secret Spot (X: 5929, Y: 5734) in the same hunt.
At any point in the same hunt, ID a footprint from a Sambar Deer .
At any point in the same hunt, ID droppings from a Sambar Deer .
At any point in the same hunt, ID any clue (footprints, droppings, or audio) from a Feral Hog .
200
Knowledge is power
Start at Rooingong Lodge
Then arrive at Sambar Center (X: 5825, Y: 6918) in the same hunt.
Then arrive at Dawg's Secret Spot (X: 5929, Y: 5734) in the same hunt.
Then arrive at The Edge (X: 6653, Y: 6436) in the same hunt.
At any point in the same hunt, ID any clue (footprints, droppings, or audio) from a Rusa Deer .
At any point in the same hunt, harvest a Feral Hog .
300
It's efficiency, not laziness
Start at Rooingong Lodge.
Then arrive at Bunyip Lair (X: 5540, Y: 7756) in the same hunt.
Then arrive at Old Abandoned Steam Train (X: 6151, Y: 8241) in the same hunt.
Then arrive at The Plateau (X: 7065, Y: 7475) in the same hunt.
At any point in the same hunt, ID any 3 clues from different Banteng .
At any point in the same hunt, ID any 3 clues from different Water Buffalo .
At any point in the same hunt, harvest a Banteng .
400
Too many coddlers out there
Start at Cicada Cove Lodge.
Then arrive at Saint Pauli's Lighthouse (X: 7555, Y: 8733).
Then arrive at Banteng Bay (X: 5595, Y: 8783).
Then arrive at Bunyip Lair (X: 5540, Y: 7756).
Then arrive at The Tributary (X: 4941, Y: 6481).
Spot a Water Buffalo .
Harvest a Water Buffalo .
Spot a Rusa Deer .
Harvest a Rusa Deer .
Spot a Banteng .
Harvest a Banteng .
600
Note that from here forward, tasks do not all have to be done in the same hunt.
I'll get the knife later
Start at Rooingong Lodge.
Then arrive at Banteng Bay (X: 5595, Y: 8783).
Then arrive at Bunyip Lair (X: 5540, Y: 7756).
Then arrive at Sambar Center (X: 5825, Y: 6918).
Then arrive at The Pocket (X: 6700, Y: 6672).
Then arrive at The Plateau (X: 7065, Y: 7475).
Then arrive at Saint Pauli's Lighthouse (X: 7555, Y: 8733).
Harvest a male Sambar Deer weighing more than 420 kg (Approx. 926 lbs).
Harvest a Water Buffalo scoring more than 200.
Harvest a male Feral Hog .
800
Unreasonable demands
Start at Cicada Cove Lodge.
Then arrive at Saint Pauli's Lighthouse (X: 7555, Y: 8733).
Then arrive at The Plateau (X: 7065, Y: 7475).
Then arrive at The Pocket (X: 6700, Y: 6672).
Then arrive at Sambar Center (X: 5825, Y: 6918).
Then arrive at Bunyip Lair (X: 5540, Y: 7756).
Then arrive at Old Abandoned Steam Train (X: 6151, Y: 8241).
Harvest an unspooked male Sambar Deer with any bow or crossbow .
Harvest an unspooked female Sambar Deer with any bow or crossbow .
Harvest an unspooked male Rusa Deer with any bow or crossbow .
Harvest an unspooked female Rusa Deer with any bow or crossbow .
1000
Should've hidden better
Start at Cicada Cove Lodge.
Then arrive at Saint Pauli's Lighthouse (X: 7555, Y: 8733).
Then arrive at The Plateau (X: 7065, Y: 7475).
Then arrive at Bunyip Lair (X: 5540, Y: 7756).
Then arrive at Banteng Bay (X: 5595, Y: 8783).
Harvest a charging Water Buffalo .
Harvest a Dark Banteng .
Harvest a Feral Hog scoring more than 800.
1200
Persistence really does pay off
Start at Cicada Cove Lodge.
Then arrive at Saint Pauli's Lighthouse (X: 7555, Y: 8733).
Then arrive at Old Abandoned Steam Train (X: 6151, Y: 8241).
Then arrive at Bunyip Lair (X: 5540, Y: 7756).
Then arrive at Banteng Bay (X: 5595, Y: 8783).
Then arrive at Bumpy Ridge (X: 7164, Y: 9870).
ID any clue from a Magpie Goose .
Harvest an airborne Magpie Goose .
Harvest a second airborne Magpie Goose .
Harvest a third airborne Magpie Goose .
Harvest a female Rusa Deer .
Harvest a Feral Hog .
1800
Go map the coast or something
3600
Screenshots
Promotion Video
Pre-Release Video
Animal Map
This is a community made map and is based on players' experience in the game. It is a simple attempt to display where animals spawn in this reserve, and NOT where you might find them during a hunting session. The map shows where you can expect to find the animals in maybe 80% of your hunts right after you start the game. The animals can also appear in other places, but they will with less frequency.
The animals are shown on the map in clusters. This approach does not do the game perfect justice, but the map becomes easy to understand. Imagine a circle around each cluster and you will get an idea about their predominant spawning locations.