Reserve inspired by: German farmlands
Hirschfelden is the first map which bases on a European environment. It is made up of mixed woodlands, farmlands, clearcuts, open meadows and pine thickets. There are also several rivers and/or creeks as well as lakes. The two farmyards in the reserve are quite interesting to explore.
Situated in the rather wild, western part of Hirschfelden, this lodge has been the starting point of hunting expeditions for as long as anyone can remember. Easy access to both deep forests and expansive fields makes this one of the best areas in which to find the elusive Roe Deer.
Compared to Rittersteinhütte, Müllerwald is a fairly recent addition to Hirschfelden. Established in 1965 by an eccentric brewer it is now finally open to the public. With easy access to some of the largest fields in Hirschfelden this area is sometimes referred to as Pheasant Paradise...
Learn From The Land
Start at Müllerwaldhütte in Hirschfelden.
Then arrive at Tower 7 (x 9992, y -50) during the same hunt.
Then arrive at Tower 5 (x 8814, y -1145) during the same hunt.
At any point during the same hunt, ID any clue from a Pheasant.
At any point during the same hunt, ID any clue from a Wild Boar.
At any point during the same hunt, ID any clue from a Roe Deer.
Learn The Rest
Start at Rittersteinhütte in Hirschfelden.
Then arrive at Tower 1 (x 8711, y 1487) during the same hunt.
Then arrive at Tower 6 (x 10186, y 1253) during the same hunt.
At any point during the same hunt, ID any clue from a Red Deer.
At any point during the same hunt, ID any clue from a Red Fox.
Note that these tasks do not all have to be done in the same hunt.
This is a community made map and is based on players' experience in the game. It is a simple attempt to display where animals spawn in this reserve, and NOT where you might find them during a hunting session. The map shows where you can expect to find the animals in maybe 80% of your hunts right after you start the game. The animals can also appear in other places, but they will with less frequency.
The animals are shown on the map in clusters. This approach does not do the game perfect justice, but the map becomes easy to understand. Imagine a circle around each animal icon and you will get an idea about their predominant spawning locations.
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