Season: Winter
Inspired by: Sweden
Addition to game: March 2013
Hemmeldal is a reserve modeled on Northern Scandinavia after a late autumn snowfall. Released in March 2013, Hemmeldal is the first reserve to contain the notorious Brown Bear. It is also the first reserve to feature snow on the ground, snowfall, ice floes and frozen ponds.
Koppartorp is the northern lodge in the Hemmeldal reserve. This remote hunting lodge is built on the foundations of an old housing complex for workers at the nearby coppermine. Now abandoned all that remains of this industrious past is a big water-filled hole to the north west of the lodge. This lodge is an excellent place to start when looking for big game such as Brown Bear, known to roam in the hills to the north, and Moose that are commonly found in the fields to the south.
Drängstorp
This secluded lodge in Hemmeldal was originally erected in 1782 as a "knekttorp", housing soldiers as part of the Swedish army allotment system. It was then purchased by a nearby farm and used as housing for hired workers before finally being converted into a hunting lodge in 1934.
At any point while in Hemmeldal, harvest a Roe Deer.
At any point while in Hemmeldal, harvest a Brown Bear.
At any point while in Hemmeldal, harvest a Reindeer.
At any point while in Hemmeldal, harvest a Moose .
3000
Note that these tasks do not all have to be done in the same hunt.
Screenshots
Animal Map
This is a community made map and is based on players' experience in the game. It is a simple attempt to display where animals spawn in this reserve, and NOT where you might find them during a hunting session. The map shows where you can expect to find the animals in maybe 80% of your hunts right after you start the game. The animals can also appear in other places, but they will with less frequency.
The animals are shown on the map in clusters. This approach does not do the game perfect justice, but the map becomes easy to understand. Imagine a circle around each cluster and you will get an idea about their predominant spawning locations.