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== Deployable Target Equipment == |
== Deployable Target Equipment == |
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<gallery> |
<gallery> |
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+ | image:deployable_target_archery_1eye.png | <center>Archery Target Bullseye</center> |
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image:deployable_target_bear.png | <center>Bear Target</center> |
image:deployable_target_bear.png | <center>Bear Target</center> |
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image:deployable_target_deer.png | <center>Deer Target</center> |
image:deployable_target_deer.png | <center>Deer Target</center> |
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image:deployable_target_rabbit.png | <center>Rabbit Target</center> |
image:deployable_target_rabbit.png | <center>Rabbit Target</center> |
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image:deployable_target_field.png | <center>Field Target (6 variations)</center> |
image:deployable_target_field.png | <center>Field Target (6 variations)</center> |
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+ | image:deployable_shooting_mat.png | <center>Shooting Mat</center> |
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</gallery> |
</gallery> |
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** The more rings a variation has, the more points can be scored when shot. |
** The more rings a variation has, the more points can be scored when shot. |
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** The smallest being 1-3 and the largest being 1-10, depending which ring you hit. |
** The smallest being 1-3 and the largest being 1-10, depending which ring you hit. |
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+ | ** Cubes only show if they were hit (1) or not (0). |
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* Targets on a swing arm will rock back when hit. |
* Targets on a swing arm will rock back when hit. |
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* Archery targets are designed for closer bow shots. |
* Archery targets are designed for closer bow shots. |
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* Field targets are designed for the longer shots, but also add more variation compared to the animal targets |
* Field targets are designed for the longer shots, but also add more variation compared to the animal targets |
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− | * If you are close enough you will hear the impact on the target, 'ding’. |
+ | * If you are close enough you will hear the impact on the field target, 'ding’. |
* Hitting the target will give you shot information in the bottom right hand corner, points and distance. |
* Hitting the target will give you shot information in the bottom right hand corner, points and distance. |
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− | * |
+ | * The targets show bullet/arrow holes at any shot distance. |
== Deployable Target Marker Flags == |
== Deployable Target Marker Flags == |
Latest revision as of 14:16, 20 February 2019
Gameplay Characteristics
- You can place mobile field/archery targets and shooting mats anywhere in a reserve on flat ground.
- Players can assemble deployable targets into their very own shooting range in any reserve.
- They can be used in multiplayer shooting competitions via the in-game 'F3' menu.
- Points are only distributed (F3) when a target is shot while using any Deployable Shooting Mat.
- Up to 30 deployable targets of any kind can be set up in each reserve at the same time.
- All such equipment can be dismantled and moved.
Deployable Target Equipment
Find the full list of deployable target equipment in the Store.
Shooting Mats
- To use a mat, approach it and once the option appears, press 'E' and follow the prompts in the radial menu.
- While on the mat you will not consume ammunition, all shots will be registered on the scoreboard (in Multiplayer only) and you can not shoot at animals.
- While on the mat a player can not walk or run, but can enter any firing stance (standing, crouching and prone).
- Firing from the mat will spook animals.
- The shooting mats remove foliage when placed on the ground to assist with a clearer field of vision.
- Shooters do not have to be bound to one mat.
- You can set up a shooting course.
- For example a competitor could start at mat A, having to shoot 3 targets, with 3 bullets in X amount of time. Then run to mat B and shoot the next lot of targets with whatever house rules have decided and then move on etc.
- To leave a mat, press 'E' again.
- There are 3 different variations of mats, all provide the same function.
Animal Targets
- There are 3 animal silhouettes you can pick from, a Rabbit, Deer and Bear.
- Each animal type comes in three different color variations, White, Black or Black with a Red Outline.
- There are no difference in functionality between the color variations.
- Each animal scores different points when hit in the red bell (Rabbit 7, Deer 5 and Bear 3)
- If you are close enough, you will get a very satisfying 'ding’ noise to confirm you have hit.
- To avoid FPS dropping
- Bullet holes will always show if you hit the bell.
- Over 120m, the bullet decals will not show anywhere else on the animal models.
- Hitting the target in the bell will give you shot information in the bottom right corner, points and distance.
Field and Archery Targets
- There are various different target variations to select from.
- The more rings a variation has, the more points can be scored when shot.
- The smallest being 1-3 and the largest being 1-10, depending which ring you hit.
- Cubes only show if they were hit (1) or not (0).
- Targets on a swing arm will rock back when hit.
- Archery targets are designed for closer bow shots.
- Field targets are designed for the longer shots, but also add more variation compared to the animal targets
- If you are close enough you will hear the impact on the field target, 'ding’.
- Hitting the target will give you shot information in the bottom right hand corner, points and distance.
- The targets show bullet/arrow holes at any shot distance.
Deployable Target Marker Flags
These flags can be used as a practical way of marking the shooting position or a good hunting path.
Tournaments and F3 Information
Scoreboard
- Can be accessed by pressing F3 in multiplayer games.
- Only a host can clear the scoreboard of scores.
- Total Score: A player's total score that has been accumulated by shooting Targets.
- Total Shots: The total number of shots taken while on a Shooting Mat.
- Efficiency: The average score worked out on how many shots have been taken.
- Accuracy: The percentage of shots that have hit the targets.