Permanent Huntable Species
Special Event Species
The player can experience a dizziness effect in these warm weather environments.
|Bushrangers Run||Piccabeen Bay|
After some time spent in these reserves, the view will start bluring.
Factors increasing dizziness
- Cold weather clothes such as Arctic Winter camo clothes
Factors decreasing dizziness
- Not moving (e.g. waiting in a stand)
The name Copper Hills stems from an attempt to attract settlers here back in the 1800s. Since very little copper was found in these parts there never was any population boom. The only thing that seemed to thrive here were European Rabbits and Red Foxes. Copper Hills did not become more than a water depot for passing trains. These days it is only used by hardened hunters who dare to venture out in this arid climate.
In the beginning of the last century Walkabout Creek was part of an area of farmlands. However, a combination of rampant animal populations and several years of drought, the old farm station was abandoned. The area is now only visited by the occasional hiker but also hunters who come here for the extensive Red Kangaroo and Feral Hog populations which still pose a problem in these parts.
Some new plants were specifically created for this desert-like reserve.
Tree Stand hunting is not an option, the trees in Bushrangers Run cannot hold that device.
|Video provided by Pratze.|
|Video provided by HooCairs.|
This is a community made map and is based on players' experience in the game. It is a simple attempt to display where animals spawn in this reserve, and NOT where you might find them during a hunting session. The map shows where you can expect to find the animals in maybe 80% of your hunts right after you start the game. The animals can also appear in other places, but they will with less frequency.
The animals are shown on the map in clusters. This approach does not do the game perfect justice, but the map becomes easy to understand. Imagine a circle around each animal icon and you will get an idea about their predominant spawning locations.